News

Industry News & Events

Game technology news and industry events worldwide, selected from regulators, test labs and major trade publications. Each item is a short factual summary that links to the original article.

10-09

GLI Approved to Test Software for New Zealand's New Online Gaming Market

Gaming Laboratories International (GLI) said New Zealand's Department of Internal Affairs approved it to provide independent testing services for the country's newly regulated online gaming market. GLI's labs in Sydney, Melbourne and Adelaide will support compliance testing as the market enters its licensing phase. The company noted this follows its earlier accreditation by the Philippines' regulator PAGCOR this year.

10-09

Nevada sets 2027 target to adopt new gaming equipment technical standards

The Nevada Gaming Control Board presented ten revised technical standards for gaming equipment manufacturers, consolidating years of separate internal control rules and industry notices into unified reference documents. Officials, including technology division chief Jeremy Eberwein, said the board plans to adopt the standards by October 2027, with a public comment period running through November 2026.

10-09

Playson names Cosmin Tanase permanent head of compliance

Playson confirmed Cosmin Tanase as its permanent head of compliance after he held the role on an interim basis. He oversaw certifications and regulatory submissions during the company's Philippines market approval and its Alberta licensing application. Tanase has more than 20 years of legal experience, including close to four years at Playson.

10-09

Gaming Corps content joins Casimba Gaming's distribution network

Swedish game developer Gaming Corps signed a distribution deal with aggregation platform Casimba Gaming, adding titles such as the 3 Pigs of Olympus and Penalty Champion series. Casimba's network spans over 100 content suppliers and more than 40 operator partners worldwide.

10-09

EveryMatrix co-CEO says data use can move suppliers up the value chain

EveryMatrix co-CEO Jonas Groes, who joined the company from EY earlier in 2026, said data analytics is helping the company shift from a pure software supplier role toward a more consulting-based partnership with clients. Group CTO Pablo Jensen described the company's offering as a data platform with applications built on top of it, a view echoed by Latin America managing director Matias Montero and global head of sales Ivan Rozic.

10-09

PopOk Gaming agrees content partnership with Bitville Gaming for Africa

PopOk Gaming announced a partnership with Bitville Gaming under which Bitville will integrate PopOk's games portfolio into its platform. The deal focuses on expanding distribution across Africa, including South Africa.

10-09

SOFTSWISS named top content aggregator at Lisbon industry awards, unveils 2027 report

SOFTSWISS was named top content aggregator at an industry awards event in Lisbon and used the occasion to launch the fifth edition of its annual trends report for 2027. The company said its aggregation platform connects more than 40,000 games from over 300 studios through a single integration, with the report produced in partnership with WorldGaming and, for the first time, AWS.

10-09

Games Global secures West Virginia licence, its fifth US state approval

Games Global obtained regulatory approval to supply its game content portfolio in West Virginia. The approval marks the company's fifth US state licence, following earlier approvals in Connecticut, Michigan, New Jersey and Pennsylvania.

10-09

Scout Gaming to launch AI-driven live-dealer platform in Q4

Scout Gaming plans to launch an AI-native live-dealer platform for operators by the end of 2026, pending market approvals. AI dealers will run real-time sessions in six languages, with operators able to customize dealer personality, language, table design and branding. The company said a certified random-number generator and game engine stay separate from the AI presentation layer.

10-08

Infingame showcases new content-performance analytics tools

Infingame presented new analytics tools for tracking how content performs, alongside its existing engagement features, at an industry event in Lisbon. The company's head of commercial said operators increasingly want to understand content performance rather than just the number of games on offer. Infingame said it plans to keep expanding its content ecosystem and analytics infrastructure.

10-08

Zitro Digital renews Malta B2B gaming supplier license through 2036

Zitro Digital, the online gaming division of Zitro, has renewed its B2B gaming supplier license with the Malta Gaming Authority, valid through 2036. CEO Michael Bauer said maintaining the license supports the company's continued growth and distribution of its digital gaming portfolio.

10-08

Denuvo seeks subpoenas against Discord, Valve and Reddit over DRM hacker

Anti-piracy technology vendor Denuvo filed a DMCA suit against an anonymous hacker known as voices38 and is seeking court approval to subpoena Discord, Valve and Reddit for identifying information. The hacker is alleged to have broken Denuvo's protection on 26 titles, including Resident Evil Requiem and Stellar Blade, exploiting what appears to be a structural flaw in the DRM system rather than isolated bugs.

10-08

ICE 2027 launches Indie Game Zone for emerging studios

World Gaming announced a new Indie Game Zone at ICE Barcelona 2027, offering modular exhibition pods starting at €12,500 for independent studios. Eligible studios must have operated for 10 years or less, must not already exhibit at major industry trade shows, and must not be subsidiaries of larger game providers. Applications are open now, said Group Managing Director Alex Pratt.

10-08

Google launches experimental AI game creation platform Playground

Google introduced Playground, a browser-based platform where users create, play, and share custom games using text prompts without coding. Unity released a companion tool called Spark designed to work with Playground, targeting both experienced developers and non-technical creators.

10-08

SiGMA World Rome 2026 to host 30,000+ delegates across 1,000+ stands

SiGMA World Rome 2026, set for November 2-5 at Fiera Roma, is expected to draw more than 30,000 delegates and over 1,000 exhibition stands across 120,000 square meters and nine halls. The edition will feature five conference stages, up from four previously, with more than 550 speakers and a new Italy Stage focused on local regulations.

10-08

CT Interactive outlines plans for single content aggregation platform

CT Interactive said it is combining its own games, content from its group studios and third-party titles into one aggregation platform that lets operators connect through a single technical integration. Speaking at an industry event in Lisbon, the company's EMEA and Asia sales lead said the model allows it to pair broader content access with market-specific localisation. The company said that in South Africa it currently distributes its own games directly rather than through aggregation.

10-08

Informa agrees to acquire events organiser Clarion Events for $2.96bn

Informa agreed to acquire Clarion Events, an organiser of gaming industry trade shows, from Blackstone for £2.24 billion ($2.96 billion). The deal, expected to close in the fourth quarter of 2026, includes Clarion's WorldGaming business among its event brands. Clarion CEO Lisa Hannant will join Informa's executive team after the deal closes.

10-08

Amusnet named Multi-Channel Supplier at an industry awards event in Lisbon

Amusnet won the Multi-Channel Supplier award at an industry awards ceremony held during a trade summit in Lisbon, which drew 40,000 delegates and 800 exhibitors. The company said it held more than 200 meetings with industry partners at the event. It also presented live content from its new Triplex Studio, which can expand to 28 tables.

10-08

Games Global adds more than 20 new titles to its October 2026 lineup

Games Global added more than 20 titles to its October 2026 content lineup, including Halloween-themed releases. Wishbone Games launched Phoenix Reign of Horror and PearFiction Studios released Granny vs Zombies 2 Loot Collect. Neon Valley Studios and AreaVegas Games also contributed new titles.